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Planegea: In The Lair of the Night Thing

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A World of Bone & Planegea Planegea is primal fantasy roleplaying. Whatever you want to explore in 5E - slaying monstrous creatures, navigating political intrigue, exploring ancient ruins, crafting enchanted weapons, infiltrating evil cults, battling, building, casting, carousing-it's all here. Planegea rises out of our earliest ancestral memory, world we can barely recogniz e, which holds all the adventure we can imagine. You won't find limitations on class or kinship here; rather, the world is filled with ideas and inspiration for running a long and glorious game set before written words, hammered ore, and plowed fields. Drawn from the traditions of sword & sorcery pulp adventures, infused with the blood-pounding thrills of the Fury Road, and caught in the jaws of primordial dreams, Planegea has adventures for everyone ever felt the cold wind raise a chill of hunt and their raw skin. Elves are shimmering dream-walkers, dwarves are half stone, humans are beast-tamers, halflings are silent stalkers, gnomes are filthy scavengers, and dragonborn are just a heartbeat away from their draconic ancestors. There are no great, universal gods-only a patchwork quilt of local deities, often appearing in the shapes you least expect, with powers that are bought with offerings and strange favors. In Planegea, the planes of existence have not been separated, and a warrior can travel by foot from the Sea of Stars to the infinite, volcanic peak of Blood Mountain; but along the way, that warrior must battle everything from cold alien intelligences to the genie caravans; from the four empires of the giants to the monsters that hunt the howling peaks and roaring oceans that ring the Great Valley; from the cold, bony fingers of the Nightmare World to the terrifying jaws of the jungle known by as the Venom Abyss. Every step of the journey is plagued with danger and death.

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A World of Bone & Planegea Planegea is primal fantasy roleplaying. Whatever you want to explore in 5E - slaying monstrous creatures, navigating political intrigue, exploring ancient ruins, crafting enchanted weapons, infiltrating evil cults, battling, building, casting, carousing-it's all here. Planegea rises out of our earliest ancestral memory, world we can barely recogniz e, which holds all the adventure we can imagine. You won't find limitations on class or kinship here; rather, the world is filled with ideas and inspiration for running a long and glorious game set before written words, hammered ore, and plowed fields. Drawn from the traditions of sword & sorcery pulp adventures, infused with the blood-pounding thrills of the Fury Road, and caught in the jaws of primordial dreams, Planegea has adventures for everyone ever felt the cold wind raise a chill of hunt and their raw skin. Elves are shimmering dream-walkers, dwarves are half stone, humans are beast-tamers, halflings are silent stalkers, gnomes are filthy scavengers, and dragonborn are just a heartbeat away from their draconic ancestors. There are no great, universal gods-only a patchwork quilt of local deities, often appearing in the shapes you least expect, with powers that are bought with offerings and strange favors. In Planegea, the planes of existence have not been separated, and a warrior can travel by foot from the Sea of Stars to the infinite, volcanic peak of Blood Mountain; but along the way, that warrior must battle everything from cold alien intelligences to the genie caravans; from the four empires of the giants to the monsters that hunt the howling peaks and roaring oceans that ring the Great Valley; from the cold, bony fingers of the Nightmare World to the terrifying jaws of the jungle known by as the Venom Abyss. Every step of the journey is plagued with danger and death.

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